1. | DickDynamite: behind the scenes by Marco Lapi, a.k.a Lapo [ 3 matching keywords ] |
2. | Tonypa's tile-based tutorials (updated) by Tonu Paldra, alias Tonypa [ 3 matching keywords ] |
3. | Moving sprites in a tile-based environment by Marco Lapi, a.k.a Lapo [ 2 matching keywords ] |
4. | Dick Dynamite: tile-based games basics by Marco Lapi, a.k.a Lapo [ 2 matching keywords ] |
5. | Using PHPObject to Save and Retrieve Simple Game Levels by Tor de Vries [ 2 matching keywords ] |
6. | 3D Isometric view by Eric Lin [ 2 matching keywords ] |
7. | Isometric 3D math by Eric Lin [ 2 matching keywords ] |
8. | gotoAndStop() Scroller Engine by Squize [ 2 matching keywords ] |
9. | Isometric maze by Neodroid [ 2 matching keywords ] |
10. | Maze Game by Geoff Gaudreault [ 2 matching keywords ] |
11. | Maze game prototype by Daniel Napoleoni [ 2 matching keywords ] |
12. | Isometric engine by Chris Lindsey (aka DebuggerCLL) [ 2 matching keywords ] |
13. | Data Structures: Linked List by baczy a.k.a Michael Baczynski [ 2 matching keywords ] |
14. | Case study: building a puzzle game using AS3 and OOP by Eitan Avgil [ 2 matching keywords ] |
15. | ActionScript 2: applying theory to a game prototype by Marco Lapi, a.k.a Lapo [ 1 matching keyword ] |
16. | XML Sockets: the basics of multiplayer games by Marco Lapi, a.k.a Lapo [ 1 matching keyword ] |
17. | An ActionScript 2.0 Primer for ActionScript 1.0 Folk: Part Two by Joey Lott [ 1 matching keyword ] |
18. | An ActionScript 2.0 Primer for ActionScript 1.0 Folk: Part Three by Joey Lott [ 1 matching keyword ] |
19. | Changing rooms by Mad Sci [ 1 matching keyword ] |
20. | Character movement in a tile-based environment by André Michelle [ 1 matching keyword ] |
21. | Line Of Sight by André Michelle [ 1 matching keyword ] |
22. | Water effect by Tonu Paldra, alias Tonypa [ 1 matching keyword ] |
23. | Enemies AI in a tile based game by Hamza Fawzi [ 1 matching keyword ] |
24. | Tile-based platform prototype by Tonu Paldra, alias Tonypa [ 1 matching keyword ] |
25. | Flash AS2 OOP game development by Steve Happ [ 1 matching keyword ] |
26. | 3D throw ball by Eric Lin [ 1 matching keyword ] |
27. | The State Pattern applied to game development by Cesar Tardaguila | Javier Tardaguila [ 1 matching keyword ] |
28. | Flash XML compressor by Mattias Stridsman, alias Strille [ 1 matching keyword ] |
29. | Maze Chaser by Chris Lindsey (aka DebuggerCLL) [ 1 matching keyword ] |
30. | Path Class by Ivan Dembicki, aka Iv [ 1 matching keyword ] |
31. | Path Class example by Ivan Dembicki, aka Iv [ 1 matching keyword ] |
32. | Game Programming Patterns by Zack Booth Simpson [ 1 matching keyword ] |
33. | Map with motion guide by Emanuele Feronato aka Triqui [ 1 matching keyword ] |
34. | Cryptic Capers: Best Practices for Mobile Game Development by Mariam Dholkawala [ 1 matching keyword ] |
35. | The Pixel Tutorial by Derek Yu [ 1 matching keyword ] |
36. | Drawing a Mandelbrot set by Milan Toth (MilGra) [ 1 matching keyword ] |
37. | Getting started with Actionscript 3 by Milan Toth (MilGra) [ 1 matching keyword ] |
38. | WS-Parachute game prototype by Jens Krause (aka "sectore") [ 1 matching keyword ] |
39. | Calculating vectors intersection point by Milan Toth (MilGra) [ 1 matching keyword ] |
40. | Efficient A* path finder by Neodroid [ 1 matching keyword ] |
41. | AStar 3D prototype by Paul Spitzer [ 1 matching keyword ] |